• Summary
A fast paced team strategy mod with game-types similar to Total Conquest or Domination.
Introducing new multiplayer elements that infuse an intensity and depth into an already celebrated multiplayer game-mode. In addition to the portentous multiplayer content, the single and coop modes will immerse all types of players and offer a new perspective on counter-terrorism. You'll be on the edge of your seat...
Choose your Player Configuration & Get ready for Action!
• Game Objectives
Players are divided into two teams, Attackers and Defenders. The attackers will try to hack the satelite access sites found strategically placed around the map and will receive points for their team for each one they successfully hack (the term hack refers to the action each team must do to capture each of the satelite access sites displayed as either a satelite terminal or an industrial laptop computer). The defenders mission is to prevent the attackers from hacking into those sites. After each round the teams switch roles and the defenders become attackers and the attackers become defenders until the round limit is met and a winner is determind. Lethal Agents is designed for teamwork and has a special point system for those who cooperate as a team.
• Game Modes Lethal Agents is about teamplay, however the objectives will vary on what game types and maps you play. Here are the two current games types in this release...
Single/Coop: (Play against AI Lone-Wolf style or with a team. One life per player per round)
Terrorist Hunt: Simply that, grease all the baddies on the map. Terrorists are randomly placed every round to keep you from memorizing their locations. Killing all terrorists will win the round and start the next map (th_lockdown is the only map for terrorist hunt until next update).
Multiplayer: (Full Re-Spawn)
Supremacy: Essentially Domination, as an attacker your goal is to gain control of all the satellite access sites by hacking into its terminal which could take up to 10-15 seconds. The other teams mission is to stop you. Roles are reversed every round so you get a chance to attack and defend.
• Getting Started
Lethal Agents is very simple and that's why it works. Once you understand the game's objectives, you'll find yourself immersed in intense combat crammed into rounds that only last a few minutes. There are some common things you need to know to start playing so lets start by looking at your experience from start to finish and dissect everything you should know before your first game. This manual was designed with the idea that you understand how to install a Half-Life2 mod and access LAN/Internet servers through Steam. If you are not clear on how to access servers, check our website or alternatively post a question in the Lethal Agents Forums.
Joining a Server
With Lethal Agents installed in your sourcemods directory:
1 - Open Lethal Agents through the Steam games list.
2 - At the Lethal Agents main menu screen open the server list by clicking "Find Servers".
3 - Verify that your game filter is set to Lethal Agents.
4 - Choose the server you wish to join; Usually the one with the best ping, most players with available spots open, your favorite map or game-mode).
• Team Selection
After successfully joining a game you will first need to choose a team. At the team selection menu you may choose between Lethal Agents (blue team), The Red Hand (red team), Auto Join or Spectator. If there are too many players on a team you will not be allowed to join it. You can either wait till a spot opens, choose the other team or auto join which will put you on a team with the next available spot. You may also select Spectator which will allow you to watch the game from a third-party perspective. Just keep in mind that if the server capacity is full and you are the only spectator that you are keeping a team from a player making it a bit uneven, just make sure there are a few spots open on the server. Most multiplayer games based on teamwork frown upon those who stack teams on public servers by having too many players on one team or the skill level of players on one team is not balanced (also known as "stax"). Be fair when selecting your team, if you arent sure try asking another player once ingame.
• Player Configuration
There are currently 4 pre-configured players to choose from (Recon, Sniper, Assault, and Heavy). Each one has different levels of armor and weapon choices. The configurations are balanced so that each is very unique and will serve a different purpose in-game. You are not limited to these pre-configured players though, you may customize your own to suit your individual preferences. Once you hit submit your settings are saved, your custom player configuration will be your default until it is modified and saved again.
| Pre-Configured Player Kits |
|
Armor
|
None |
Light |
Medium |
Heavy |
|
Slot 1
|
P90 |
Sako TRG-42 |
AK5 |
KSP 58 |
|
Slot 2
|
MP5-A2 |
Beretta 92FS |
MAC-10 |
Kitty-Kat |
|
Slot 3
|
Smoke |
Tear-Gas |
Frag |
Frag |
|
Slot 4
|
NVG |
Gas-Mask |
Smoke |
Flash |
Armor:
These tables will give you an idea of how critical your armor choice is to your style of play and note that armor balance will be slightly changed in future versions.
| Armor Breakdown |
| None |
 |
 |
 |
 |
| Light |
 |
 |
 |
 |
| Medium |
 |
 |
 |
 |
| Heavy |
 |
 |
 |
 |
| Player Stats Based On Armor |
| Recon |
None |
 |
 |
 |
 |
| Sniper |
Light |
 |
 |
 |
 |
| Assault |
Medium |
 |
 |
 |
 |
| Support |
Heavy |
 |
 |
 |
 |
• Weapon Kits
You can customize your players kit with a different variety of weapons at no cost. There are no limitations to what weapons you may choose for your players kit. A kit includes slots for a primary weapon, a secondary weapon, and 2 slots for grenades and equipment (tear-gas, frag, smoke, flash, gas-mask, night-vision etc.). A combat knife is given to every player at game start.
| Slot Menu Breakdown |
|
None
|
None
|
None
|
None
|
|
Pistols
|
Pistols
|
Flash
|
Flash
|
|
Sub-Machine Guns
|
Sub-Machine Guns
|
Frag
|
Frag
|
|
Shotguns
|
Shotguns
|
Tear-Gas
|
Tear-Gas
|
|
Assault Rifles
|
|
Smoke
|
Smoke
|
|
Sniper Rifles
|
|
Gas-Mask
|
Gas-Mask
|
|
Heavy Weapons
|
|
NVG
|
NVG
|
• Weapons
| Weapon Selections |
|
Beretta 92FS
|
P90
|
SPAS 12
|
Colt M4
|
MSG90
|
HK-21E
|
Flash
|
|
USP
|
MP5-A2
|
RS202M2
|
A5105
|
Sako TRG-42
|
KSP 58
|
Frag
|
|
Seburo C-X
|
MP5-SD
|
|
FAMAS
|
|
|
Tear-Gas
|
|
|
UMP 45
|
|
AK5
|
|
|
Smoke
|
|
|
MAC-10
|
|
|
|
|
Gas-Mask
|
|
|
Kitty-Kat
|
|
|
|
|
NVG
|
Additional Weapon Information
Accuracy and Skill:
Be aware that when automatic weapons are continuously fired, your accuracy will decrease. This can be countered by burst-firing or firing single shots. Your accuracy depends a lot on your armor choice. Pistols are light and easy to carry for any player with any level of armor making the accuracy even for all. Submachine guns are also light, but have lots of recoil so the heavier your armor the better your accuracy will be. Assault rifles are difficult to aim with lots of armor so accuracy with them is best with little or no armor at all. Machine guns are the heaviest and hardest to control with any armor, but croutching increases your accuracy as it does with all weapons. Sniper rifles, shotguns and grenades are what we consider skill-based weapons and are not affected by armor the same way. Sniper rifles are terrible shots while moving and/or unzoomed, but very accurate while still and zoomed in. Shotguns are very inaccurate, but are very powerful and affective at throwing out a large spray at close ranges. Frag grenades do a good deal of damage at close range also, but it takes a bit of user skill to judge it's throwing distance and timing.
Now you've just entered a game! Get ready to rock-n-roll!.
• Game Functions
Beginning of a Round in the Spawn Area:
If you are on the attackers team at the beginning of a round, you have a short period of time where you cannot move. This is called warm-up time and it allows the defending team a chance to prepare for the round start and to move into position. No one can fire a weapon during this warm-up time. Should anyone wander into the opposing team's spawn area, strategically placed gun turrets will fire upon and possibly kill any intruders (during the warm-up time and during the round).
Capturing a Point :
Look for a satelite terminal or an industrial laptop computer, these are the access points you will need to hack! When you find one, get next to it and while facing it hold your use key down. If done correctly, you will notice a count-down timer on your HUD showing your hack progress. The time it takes to hack an access point depends on the time it was given by the maps creator. Your objective as an attacker is to hack into all of these points. Your objective as a defender is to prevent the other team from doing so. There are also secondary cap points which may open or collapse certain parts of the map (not in this release).
Death and Respawn : Expect to die a lot in this game! When you die, you have a few seconds of time before you respawn (this time is determined the map).You will always spawn in the same area to keep the map balanced and because the anti-spawn turrets will fire upon enemies in only one location, your spawn! For those who are curious, you can still chat while you're dead and waiting to respawn (both team and normal chat).
Pick-ups:
When a player is killed they will drop the weapon they had selected before death. You may swap your weapon for a dropped one if you hurry, they disappear before long. If it's the same weapon you have selected you may only pick-up it's ammo, but you are limited to the amount of clips you can carry. Grenades can also be picked-up, but you have a max limit on those as well. Equipment cannot be picked-up (Gas-Mask etc).
• The Heads Up Display Coming Soon!
• Point System
Team Points
Point System for Attacking team: For the attacking team, the objective is to successfully hack each of the satelite access sites on the map. Once in control, the attackers may move to the next site to capture. Example: If there are 4 connection sites on a particular map, the attacking team will get a point for each site they hack into and capture. If the attacking team hacks 3 of the 4 sites on a map, that team is awarded 3 points. However the defending team will receive all 4 points for having kept the attackers from hacking every site, and therefore will win the round. Should the attackers manage to win the round by hacking all the sites, they will get 4 points and the defending team will receive 0.
Point System for Defending team: The objective for the defending team is to prevent the attacking team from hacking into any of the satelite access sites. If a defender stops an attacker from hacking a site before it is successfully captured, the hack progress bar stops and drops back to it's original state. Failure to do so in the given amount of time per site will give the attackers full control of that satelite and 1 point. At the end of the round, the Defending team is awarded a point for each satelite successfully defended. Eample: If your team is defending 5 satelite sites on a map and the attacking team successfully hacks into 3, your team is awarded 5 points.
Point System for the individual player:
Scoring Points
There are several different ways to acquire points and a couple of ways to lose them:
+1 for killing an opponent on the other team
+2 for killing an opponent on the other team near a satelite access site area
+5 for successfully hacking a satelite access site
+2 for assisting/defending a teammate while they hack a satelite access site
+5 for killing someone on the opposing team while hacking a satelite access site
-1 for suicide or accidentally dying (falling off a cliff for example)
-1 for killing a teammate (when friendly fire is enabled)
|